From Razor Blades To Laptops

Watching 30 years of audio development

LHO Foley

9/30/20254 min read

black and silver dj mixer
black and silver dj mixer

From Razor Blades to Laptops: 30 Years of Studio Evolution

If you were around a recording studio in the early ’90s, you’ll know exactly what I mean when I say this: editing was a physical act. I don’t mean dragging a mouse across a screen. I mean holding your breath while taking a razor blade to a two-inch tape reel, hands shaking, hoping the splice was clean and that the tape wouldn’t snap on the next rewind. I mean, yeah, the ADAT become more widely accessible after the '91 NAMM show but it wasn't for a number of years before I would ever get to play with one of those! So, we toiled, we sweated, and we prayed to the gods of magnetic tape that the master would hold together long enough to make it to final print.

That was the job. Engineering back then was equal parts craft, patience, and just a little madness.

ADATs, Interfaces, and the Dawn of Digital

Then along came the ADAT revolution. And now suddenly, we had these plastic VHS-looking cartridges promising 8 tracks of digital audio. Stack a few of them together and, if you had the patience, you could actually build some pretty massive projects. It was wild at the time—a little less hiss, more tracks, and the promise that maybe, just maybe, the machines wouldn’t eat your work like tape decks sometimes did. But as musicians, you had to know your parts DOWN(!!) There was no go backs or redos; what you played was committed to tape and mixing off of them wasn't a walk in the part either.

Next came Pro Tools with its “specific” interfaces. If you know, you know. If you didn’t have the box, you weren’t getting into the party. And yet, despite all the frustration, the idea of cutting and moving audio on a screen instead of with razor blades? That was a revelation. It felt like stepping out of the stone age.

MOTU and a wave of other non-Pro Tools systems followed. Suddenly, we weren’t locked into one ecosystem. The early 2000s were a patchwork quilt of DAWs and hardware. Logic, Cubase, Nuendo, Sonar—they were clunky by today’s standards, but they cracked open the idea that recording wasn’t just for the “big” studios anymore. Anyone with some gear, a vison, and some stubbornness could carve their way into the process.

The DAW Boom (2000–2012)

Those early DAWs laid the groundwork for what the next decade would bring: the democratization of recording. Between 2000 and 2012, software matured fast. We went from tape-deck emulation interfaces to slick, intuitive platforms where editing audio felt natural.

Plugins exploded onto the scene. You no longer had to dream about affording a vintage LA-2A compressor or a Neve console—you could pull up a pretty convincing emulation inside your DAW. Guitars got entire amp rooms stuffed into little icons you could click. Drum replacement and sampling tools gave engineers more power to sculpt tones than we’d ever had before. It wasn’t perfect yet, but it was powerful, and it was only getting better.

Today: A Studio in Your Backpack

Fast-forward to now, and the landscape is nothing short of insane—in the best possible way. A laptop, an interface, a decent pair of headphones, and you’re in business. The whole “studio” can literally fit in your backpack. Headphone for one have become so good that the idea of not being able to put out great mixes no longer tracks. The tools have become so precise that it really is only down to the engineers ability to interpret the sound spectrum!

You can record, edit, mix, master—all in the box. You want to learn Ableton? Go for it. Prefer Logic, Studio One, Cubase, or Reaper? All incredible. There isn’t a “wrong” choice anymore. Each DAW has strengths, quirks, and workflows that match different personalities, but they’re all capable of producing professional records. I use Pro Tools because it works well with my work flow. These days however, there is not wrong or right DAW because each is entirely dependent of the users preference.

And the plugins… my god!! the plugins. We’ve got emulations of some of the most legendary gear in history. Classic compressors, EQs, reverbs modeled down to the quirks of the circuitry. Amp sims that sound so close to the real thing that even seasoned guitarists can’t tell in a blind test. Instruments that can put a symphony, a gospel choir, or a modular synth wall inside your session with a few clicks. It’s not just “good enough.” It’s amazing. Enough to give a real condition: plug-in fatigue.

Thirty Years in the Blink of an Eye

Here’s the part that blows my mind: all of this has happened in about 30 years. Thirty years is a single generation. The distance between sweating over a razor blade splice and carrying a studio in your backpack is shorter than the gap between vinyl and cassettes.

For engineers who lived through the transition, it’s been like riding a rocket strapped to a mixing desk. We’ve seen tools evolve from heavy, clunky, and fragile into sleek, portable, and nearly limitless. And for newcomers? You’re walking into a playground of sound where the only real limit is your imagination and your willingness to learn.

Celebrate the Craft, Not Just the Tools

But here’s the reminder: tools are just tools. Tape didn’t make the records. DAWs don’t make the records. People do. The heart of engineering hasn’t changed—it’s about capturing performances, balancing sounds, and telling stories with music.

What’s beautiful? The barrier for entry is now entirely gone. The gatekeepers have lost their keys. Anyone can download a DAW, grab some headphones, and start creating. That’s worth celebrating. Let us test the idea that creation is infinite!

So whether you’re an old-schooler who still keeps a splicing block around for nostalgia, or you’re a kid making your first beats in FL Studio, raise a glass! In 30 years, we’ve gone from slicing tape with razor blades to shaping whole universes of sound on a laptop. That’s not just progress—that’s a miracle of creativity and technology working together.

The sky isn’t the limit anymore. It’s just the starting point.